home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Aminet 49
/
Aminet 49 (2002)(GTI - Schatztruhe)[!][Jun 2002].iso
/
Aminet
/
mus
/
play
/
EP_TFMX7V.readme
< prev
next >
Wrap
Text File
|
2002-03-23
|
3KB
|
80 lines
Short: EaglePlayer "TFMX 7V" external player
Author: Wanted Team
Uploader: wt@jho.pol.pl (Don Adan/Wanted Team)
Version: 1
Type: mus/play
This is a different version of the external "TFMX 7V" module player
for EaglePlayer 1.54/2.00+. It's a player for all known "TFMX 7V"
modules.
Version 1
Features:
- Analyzer
- SampleInfo with SampleSaver (EP 2.00+ only)
- SubSong
- Balance
- ModuleInfo with Position Counter
- Volume
- SongEnd
- PatternJump
- Save
- Config (requires Kickstart V37+)
- extended mixing routine up to 28 kHz, original replay had a 22 kHz limit
- capable of finding the author's name with the EP FindAuthor routine
- as a bonus, attached is an EagleRipper for TFMX modules (all formats)
Notes:
1. The "TFMX 7V" (aka The Final Musicsystem eXtended) replay is the second
Amiga seven voices soundformat, which uses Jochen Hippel's mixing
routine.
2. This version of the "TFMX 7V" player is configurable via the EP player
manager. You can set the mixing rate for the mixing channels (4th, 5th,
6th and 7th) to any integer value from 1 to 28 kHz via a slider gadget.
The default mixing rate is 16 kHz and higher rates are only recommended
for fast CPU's (MC68020+). The configuration will be saved to the
"EnvArc:EaglePlayer/" and/or "Configs/" directories. If none of these
directories exist then the configuration can not be saved.
3. If you have a good (i.e. not damaged) mdat file from the intro music
(seven voices version) from the game "Das Schwarze Auge" (aka "Realms
of Arkania: Blade of Destiny"), please contact Wanted Team.
4. ModuleInfo works/looks better for EaglePlayer 1.54 because EaglePlayer
2.00+ doesn't refresh the ModuleInfo screen.
5. Only for EP 1.54 users: (still the best Amiga modules player ever :-) )
"List of Samples" and "Number of Samples" are actually "List of
Instruments" and "Number of Instruments".
6. For ripping sample files with the attached ripper the data file (mdat),
sample file (smpl), and initialized (!!!) replay file (tfmx.obj) must all
be stored inside the loaded file (which should be a file containing Chip
RAM that was saved to disk). You can save Chip RAM with Action Replay,
WHDload, JST, ChipSaver, Exotic Ripper, Thrill Kill, HrtMon or some other
Amiga monitor. Also, remember that sometimes more than one mdat file can
exist inside saved Chip RAM (for example in the game "Apidya 2"). You
have to choose the right one or save all available mdat files if you want
to rip the correct smpl file. Furthermore, sometimes more than one initialized
replay exists inside saved Chip RAM. In this case you have to clear the
first replay if wrong samples are saved. Also note that in "Pass 2" mode
you can rip some protected (no header) TFMX modules, for example, the
"Hard'N'Heavy" songs, the "Turrican 2" loading tune and the "Apidya 2"
loading tune.
7. You can get the latest versions of Wanted Team products from:
http://amiga.emucamp.com/wt/wt.html
Special greetings go to:
- "ANONYMOUS" for support
- Jan Krolzig for betatesting
- Codetapper for help with the Config routine
- Chris Huelsbeck
- Rudolf Stember